Saturday, November 27, 2010

Swiss System:

Swiss System:
In the 1800's, the format of chess tournaments was often a "Round Robin", where each opponent played all of the other opponents. This is the best way of determining playing strength; however, the number of rounds needed are prohibitive for a large number of entrants. For example, for 32 players, there would be 31 rounds using the Round Robin format. And for many scholastic sections, it's not uncommon to have 100-300 players, which would require from 99 to 299 rounds!
Today, in order to host a large number of players in a single weekend, the "Swiss System" is used. Invented by J. Muller and first used in a chess tournament at Zurich, Switzerland, in 1895 (hence "Swiss" system), this pairing system was introduced in the United States by the legendary George Koltanowski.
In the Swiss system, after the first round, players are placed in groups according to their score (winners in the 1 group, those who drew go in the 1/2 group, and losers go in the 0 group). So each round, you play someone with the same score as you. Since the number of perfect scores is cut in half each round, it doesn't take long until there is only one player remaining with a perfect score. (The actual number of rounds needed to handle the number of players in the section is 2n, where n = the number rounds. So for 32 players, 5 rounds are needed to determine a clear winner, since 25 = 2x2x2x2x2 = 32. After 1 round, there would be 16 with 1-0; after 2 rounds, only 8 would have 2-0 scores; after 3 rounds, 4 players would have 3-0 scores; after 4 rounds, 2 players would score 4-0; and after the 5th round, only 1 player would have a score of 5-0). In actual practice, there are usually many draws, so more players can be handled (a 5 round event can usually determine a clear winner for a section of at least 40 players, possibly more).
The current system "seeds" players according to their rating. Players are listed from highest rating to lowest, and unrated players are listed at random at the bottom, then assigned a pairing number for the tournament. The top half of the list then plays the bottom half of the list (if there are 32 players in the section, #1 plays #17, #2 plays #18, etc.), alternating colors (if #1 plays white, then #2 plays black and #3 plays white, etc.) The starting color for #1 is picked at random. In subsequent rounds, colors are alternated if possible. A player might be paired the same color twice in a row if necessary, but is usually not paired the same color three times in a row, unless absolutely necessary (for example, both players have played the same color twice in a row, and there is no other logical pairing).
After each round, players are placed in scoring groups, or "packs", according to their score. Then the above process is repeated within each score pack. If a scoring pack has an odd number of players, the lowest pairing number within the pack plays the highest pairing number in the next pack down (for example, if there were an odd number of 1's after the first round, the lowest rated 1 would play the highest rated 0.5, if there were any players who drew the first round, or the highest rated 0 if there were no draws the first round). So ideally, you're either playing someone with the same score as you, or usually no more than 1/2 or 1 point lower or higher than your score.
Pairing adjustments are made if both players are due the same color, unless it cannot be avoided. Also, in tournaments where team scores are kept, players from the same school are usually not paired against each other. Directors have the discretion of overriding this, however, if all or most of the players within a section are from the same school.
In any event, players are never eliminated in Swiss System or Round Robin tournaments. Also, you may not play the same player twice within the same tournament. If there are 5 rounds, you will play 5 different players. If there is an odd number of players in a section, the lowest rated player with zero points will receive a 1 pt. "bye". (Unrated players should not be given a bye unless there are no rated players with zero points. This helps unrated players play more opponents to give them a more accurate rating). If there are no players with zero points, then the lowest rated player in the lowest score group gets the bye, etc. A player cannot receive more than one bye during a tournament.
The drawback of the Swiss system is that it's only designed to determine a clear winner in just a few rounds. However, there could still be ties if the last two players with perfect scores draw against each other. Also, the strength of the players between the top and bottom players is hard to determine. There could be many players with 3-2 scores, and it's hard to say which player is better than the others, or whether a player with 3.5 points is better than a player with 3 points. To help determine the order of finish, a tiebreak method is usually implemented.

Accelerated Pairings
If there are more players in a section than the number of rounds can handle (to determine a clear winner), then "accelerated" pairings are an option for the director.
Players are seeded as above, but in the first round, the players from the top 1/4 of the wallchart play the players in the 2nd 1/4 of the wallchart. The 3rd 1/4 plays the bottom 1/4. Then in the second round, the winners in the top 1/2 of the wallchart play each other, the losers in the top 1/2 play the the winners from the bottom half of the wallchart, and the losers from the bottom 1/2 of the wallchart play each other. (The reasoning is, the higher rated losers from the top half should beat the lower rated winners from the bottom half, which would cut down the number of perfect scores faster). After the 2nd round, all the players are lumped together within their score packs, as in the traditional Swiss method, and the tournament continues as a regular Swiss. The only difference is, there should be 1/2 as many players with 2-0 than there would have been with a straight Swiss System tournament. So up to 64 players could be handled in a 5 round tournament.

Tuesday, November 2, 2010

www.kdscpmis.com

Wednesday, October 6, 2010

my poems

THE BLIND POWERFUL POWER OF POWERS
If I have the power,
Next to you would I roam,
Searching for a rest,
A rest of a lifetime.

If I have the power
Now and then would I come
Not to utter a love spell,
But to learn and comprehend your soul.

If I have the power,
The sparrows I would command them,
To pass my feelings on meeting you,
And bring me the keys to your heart.

If I have the power,
Then I would steal your shadow,
On top of mine I would place it,
Hoping for warmth, comfort and felicity.

If I have the power,
Into a palace I would turn my room,
Whose floor is love and happiness the roof,
Where you and I would dwell forever.

If I have the power,
Then I would time travel,
Into the future I would reach,
To enjoy a lifetime with you,
Only if the blind,
Powerful power of powers would see.




Poet: Moses Kwereba Gathua
Tel:+254725042992
www.musaveterinaryclinic.blogspot.com

Tuesday, September 28, 2010

Edema disease in pigs

Edema disease is a peracute toxemia caused by specific pathotypes of Escherichia coli that affects primarily healthy, rapidly growing nursery pigs. Other names for edema disease include “gut edema” or “bowel edema,” due to the prominent edema of the submucosa of the stomach and mesocolon.
Etiology and Pathogenesis:
Edema disease is caused by hemolytic E coli that produce F18 pili and Shiga toxin 2e (also known as verotoxin 2e). The F18 pili have 2 antigenic variants, F18ab and F18ac, with F18ab being characteristic of edema disease strains and F18ac being associated primarily with enterotoxigenic E coli . The Shiga toxin-producing E coli implicated in edema disease most commonly belong to 4 specific serotypes: O138:K81:NM, O139:K12:H1, O141:K85a,b:H4, and O141:K85ac:H4.
Pigs become infected initially by contaminated environment or the sow. Spread of infection among penmates is facilitated by the large numbers of pathogenic E coli that are shed by colonized pigs. Some strains of E coli that cause edema disease also carry genes for enterotoxins and can cause diarrhea as well as edema disease. Ingestion of edema disease strains of E coli is followed by colonization of the intestine in pigs in which intestinal epithelial cells carry receptors for the F18 pili. Expression of the receptors is age-related, so younger pigs are less susceptible to colonization than older pigs. Furthermore, some pigs carry a specific mutation in a gene required for expression of the receptors and are thereby resistant to infection. Resistance/susceptibility is determined by a single locus with a dominant susceptibility allele and a recessive resistant allele; it is possible to select resistant pigs, which can be identified by a simple PCR test that identifies presence or absence of the specific mutation.
High-protein diets have increased the susceptibility of pigs to the disease. Factors associated with weaning, including the stresses of mixing pigs, changes in diet, and the loss of milk antibodies from the intestine, appear to be important elements in enhancing the susceptibility of weaned pigs to the disease.
Shiga toxin 2e produced in the intestine of colonized pigs is responsible for the major clinical signs and pathology that are observed. This cytotoxin inhibits protein synthesis, leading to cell death. The toxin is absorbed from the intestine and targets vascular endothelium in specific sites believed to have high concentrations of the toxin receptor globotetraosyl ceramide. These sites include the submucosa of the stomach, the colonic mesentery, the subcutaneous tissues of the forehead and eyelids, the larynx, and the brain. Damage to vascular endothelium results in edema, hemorrhage, intravascular coagulation, and microthrombosis.
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Clinical Findings and Lesions:
Clinical signs range from peracute death with no signs of illness to CNS involvement with ataxia, paralysis, and recumbency. Edema disease usually occurs 1-2 wk after weaning and typically involves the healthiest animals in a group. The disease is seen occasionally in nursing pigs or in adult pigs. The average morbidity is 30-40%, and the mortality among affected pigs is often as high as 90%. Periocular edema, swelling of the forehead and submandibular regions, dyspnea, and anorexia are common. Edema disease is primarily a disease of the vasculature, and gross lesions consist of subcutaneous edema and edema in the submucosa of the stomach, particularly in the glandular cardiac region. The edema fluid is usually gelatinous and may extend into the mesocolon. The edema may be accompanied by hemorrhage. Fibrin strands may be found in the peritoneal cavity, and serous fluid may be found in both the pleural and peritoneal cavities. Microscopically, a degenerative angiopathy affecting arteries and arterioles and necrosis of the smooth muscle cells in the tunica media are present. Lesions of focal encephalomalacia in the brain stem are characteristic and thought to result from vascular damage, leading to edema and ischemia.
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Diagnosis:
The clinical history of peracute death in healthy, well-conditioned, recently weaned pigs, along with visual observation of periocular edema and extensive edema of the stomach and mesocolon, are helpful in diagnosis. There may be a characteristic squeal due to edema of the larynx. Diarrhea may precede the signs of edema disease if the E coli responsible also possesses genes for enterotoxins. Characteristically, the stomach is full of dry feed. Diagnosis is easily made in an outbreak in which the full range of clinical signs and pathologic features are likely to occur. It is more difficult when only a few animals are affected or when the disease occurs in an atypical age group. Isolation and characterization of the E coli are needed for a definitive diagnosis. Culture of the small intestine and colon typically yields a heavy growth of hemolytic E coli , but in some cases the organism may no longer be present in the intestine at the time of death. Demonstration that the hemolytic E coli isolated is an edema disease strain may be done by PCR amplification of the genes for the F18 pili and Shiga toxin 2e. Serotyping of the isolate is useful for tracking the persistence of a particular type of the organism on a farm. However, the F18 pili are not readily expressed in vitro and they may not be detected on organisms that are cultured routinely.
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Treatment and Control:
Because the onset of disease is often sudden and the course rapid, treatment is often ineffective. Oral medication via the drinking water may be used to protect clinically unaffected pigs in a herd in which cases of the disease have been detected. Antibiotic sensitivity should be determined on the isolate from an affected pig; medication should be changed if the initial choice was ineffective. Control is also difficult. Several experimental approaches have been shown to be effective, but none are economical to date. These methods include feeding a high fiber and low protein diet, reducing the amount of feed given to weaned pigs, vaccination by a systemic route with a Shiga toxin 2e toxoid, oral vaccination with an F18+ nontoxigenic E coli , passive systemic immunization with antitoxin, and passive oral immunization with anti-F18 antibodies.

Monday, September 20, 2010

importance of water to rabbit

WATER
The importance of adequate water intake cannot be overstated. A rabbit who does not drink sufficient water will gradually begin to suffer desiccation of the intestinal contents. Skin tenting, a common method used by veterinarians to gauge the state of hydration in many animals, is not a good gauge of hydration in rabbits. It seems that even when the tissues of the rabbit appear to be well-hydrated, the intestinal contents may not be, perhaps because the rabbit is so efficient at sequestering necessary fluids from its own intestine. When this happens, the ingested food in the stomach and intestine becomes dry and difficult for the normal muscular motions to push through. This can start a downhill cascade into a condition known as ileus, which can be life-threatening if not recognized and treated.

A rabbit will usually drink more water from a clean, heavy crock than from a sipper bottle. The rabbit caregiver may wish to provide both, but it's important to be sure that the crock, if porcelain, is lead free, and that the water is changed daily and the crock washed thoroughly with hot water and detergent to prevent bacterial growth in the water source.

Saturday, September 18, 2010

japan motors

We issue Electric Catalogue/News Letter every week. If you want to subscribe it, please send e-mail to the below address mentioning that you want to receive it . Thank you.

info@jcars.jp

Saturday, July 10, 2010

CHESS TRAINING AT MSAMARIA MWEMA CHILDREN'S HOME IN KABETE,KENYA

WHY SHOULD YOU PLAY CHESS? WHAT ARE THE BENEFITS?
Chess is a game for people of all ages. You can learn to play at any age and in chess, unlike in many other sports, you don't ever have to retire. Age is also not a factor when you're looking for an opponent --young can play old and old can play young.

Chess develops memory. The chess theory is complicated and many players memorize different opening variations. You will also learn to recognize various patterns and remember lengthy variations.

Chess improves concentration. During the game you are focused on only one main goal -- to checkmate and become the victor.

Chess develops logical thinking. Chess requires some understanding of logical strategy. For example, you will know that it is important to bring your pieces out into the game at the beginning, to keep your king safe at all times, not to make big weaknesses in your position and not to blunder your pieces away for free. (Although you will find yourself doing that occasionally through your chess career. Mistakes are inevitable and chess, like life, is a never-ending learning process.)

Chess promotes imagination and creativity. It encourages you to be inventive. There are an indefinite amount of beautiful combinations yet to be constructed.

Chess teaches independence. You are forced to make important decisions influenced only by your own judgment.

Chess develops the capability to predict and foresee consequences of actions. It teaches you to look both ways before crossing the street.

Chess inspires self-motivation. It encourages the search of the best move, the best plan, and the most beautiful continuation out of the endless possibilities. It encourages the everlasting aim towards progress, always steering to ignite the flame of victory.

Chess shows that success rewards hard work. The more you practice, the better you'll become. You should be ready to lose and learn from your mistakes. One of the greatest players ever, Capablanca said, "You may learn much more from a game you lose than from a game you win. You will have to lose hundreds of games before becoming a good player."

Chess and Science. Chess develops the scientific way of thinking. While playing, you generate numerous variations in your mind. You explore new ideas, try to predict their outcomes and interpret surprising revelations. You decide on a hypothesis, and then you make your move and test it.

Chess and Technology. What do chess players do during the game? Just like computers they engage in a search for the better move in a limited amount of time. What are you doing right now? You are using a computer as a tool for learning.

Chess and Mathematics. You don't have to be a genius to figure this one out. Chess involves an infinite number of calculations, anything from counting the number of attackers and defenders in the event of a simple exchange to calculating lengthy continuations. And you use your head to calculate, not some little machine.

Chess and Research. There are millions of chess resources out there for every aspect of the game. You can even collect your own chess library. In life, is it important to know how to find, organize and use boundless amounts of information. Chess gives you a perfect example and opportunity to do just that.

Chess and Art. In the Great Soviet Encyclopedia chess is defined as "an art appearing in the form of a game." If you thought you could never be an artist, chess proves you wrong. Chess enables the artist hiding within you to come out. Your imagination will run wild with endless possibilities on the 64 squares. You will paint pictures in your mind of ideal positions and perfect outposts for your soldiers. As a chess artist you will have an original style and personality.

Chess and Psychology. Chess is a test of patience, nerves, will power and concentration. It enhances your ability to interact with other people. It tests your sportsmanship in a competitive environment.

Chess improves schoolwork and grades. Numerous studies have proven that kids obtain a higher reading level, math level and a greater learning ability overall as a result of playing chess. For all those reasons mentioned above and more, chess playing kids do better at school and therefore have a better chance to succeed in life.

Chess opens up the world for you. You don't need to be a high ranked player to enter big important competitions. Even tournaments such as the US Open and the World Open welcome players of all strengths. Chess provides you with plenty of opportunities to travel not only all around the country but also around the world. Chess is a universal language and you can communicate with anyone over the checkered plain.

Chess enables you to meet many interesting people. You will make life-long friendships with people you meet through chess.

Chess is cheap. You don't need big fancy equipment to play chess. In fact, all you may need is your computer! (And we really hope you have one of those, or else something fishy is going on here.) It is also good to have a chess set at home to practice with family members, to take to a friend's house or even to your local neighborhood park to get everyone interested in the game.

CHESS IS FUN! Dude, this isn't just another one of those board games. No chess game ever repeats itself, which means you create more and more new ideas each game. It never gets boring. You always have so much to look forward to. Every game you are the general of an army and you alone decide the destiny of your soldiers. You can sacrifice them, trade them, pin them, fork them, lose them, defend them, or order them to break through any barriers and surround the enemy king. You've got the power!

Monday, June 28, 2010

BREEDS OF DOGS

The collie is a distinctive type of herding dog, including many related landraces and formal breeds. It originates in Britain, especially in the upland areas of the north and west. It is a medium-sized, fairly lightly-built dog with a pointed snout, and many types have a distinctive white pattern over the shoulders. Collies are very active and agile, and most types have a very strong herding instinct. The collie type has spread through many parts of the world (especially Australia and North America) and has diversified into many varieties, sometimes with mixture from other dog types. Some of the collie types have remained as working dogs, used for herding cattle, sheep and other livestock, while others are kept as pets, show dogs or for dog sports, in which they display great agility, stamina and trainability.

Common use of the name "collie" in some areas is limited largely to certain breeds – such as to the Rough Collie in parts of the United States, or to the Border Collie in many rural parts of Great Britain. Many collie types do not actually include "collie" in their name.

CHESS TRAINING


chess training lessons at a public primary school in Kenya.i do offer chess lessons to upcoming chess players